Computer Science Lesson Plan
Class: 7 - Lesson: 3 Variables and Operators
One or two classes (teacher's decision).
Scratch 3.0.
Students should know:
1. Create a variable and name it "bananas". When the monkey touches the banana, increase the variable by 1. Change the backdrop when the variable exceeds 10 and again when it exceeds 15, and finish the game when it exceeds 20. Students can create their own games, such as apple catching or a dog chasing a ball.
1. Create a program that carries out the basic operations (add, subtract, multiply, divide) using two values entered by the user.
1. Create a program in which the sprite asks the user some questions. The sprite then stores all the answers using variables and displays them.